package com.dexgdx.game.actor;

public class ActorStatus {

	private boolean selected;
	private boolean moving;
	private boolean attacking;

	private boolean beingMovedTo;
	private boolean beingAttackedTo;

	public boolean isSelected() {
		return selected;
	}

	public void setSelected(boolean selected) {
		this.selected = selected;
	}

	public boolean isMoving() {
		return moving;
	}

	public void setMoving(boolean moving) {
		this.moving = moving;
	}

	public boolean isAttacking() {
		return attacking;
	}

	public void setAttacking(boolean attacking) {
		this.attacking = attacking;
	}

	public boolean isBeingMovedTo() {
		return beingMovedTo;
	}

	public void setBeingMovedTo(boolean beingMovedTo) {
		this.beingMovedTo = beingMovedTo;
	}

	public boolean isBeingAttackedTo() {
		return beingAttackedTo;
	}

	public void setBeingAttackedTo(boolean beingAttackedTo) {
		this.beingAttackedTo = beingAttackedTo;
	}

	
}
